Pixel

I was responsible for creating the first female playable character in Deadrop. I made the body basemesh sculpt from which all other female character cosmetics would be based. Also created the original female head model defining the neckline to allow future swappable head models. Also defined the head volume to make sure swappable head cosmetics(hair, hats, glasses, etc) would fit properly. Character customization allowed for the player to swap UpperBody, Lowerbody, Shoes, Gloves, and head components so part of my job was to help define those transition points and maintain them when outsourcing created future character assets.

Concept and Art Direction from Darren Bacon. Rigging and animation came from Brighton Gardiner, Eric Pierce, and Henry Dellva.

https://www.artstation.com/darrenbacon
https://www.artstation.com/brightongardiner
https://www.artstation.com/tuckfenpin

female character outfit done for Deadrop. also made the gun in the middle pose

female character outfit done for Deadrop. also made the gun in the middle pose

Original female character outfit designed with the idea that characters have a base-suit that armor could sit ontop of.

Original female character outfit designed with the idea that characters have a base-suit that armor could sit ontop of.

skin example made by Brighton Gardiner using RGB masks

skin example made by Brighton Gardiner using RGB masks

cosmetic outfit made by PTW

cosmetic outfit made by PTW

character customization allowed for swapping upperbody, lowerbody, shoes, head, hair, eyewear, gloves.