I was responsible for creating the first female playable character in Deadrop. I made the body basemesh sculpt from which all other female character cosmetics would be based. Also created the original female head model defining the neckline to allow future swappable head models. Also defined the head volume to make sure swappable head cosmetics(hair, hats, glasses, etc) would fit properly. Character customization allowed for the player to swap UpperBody, Lowerbody, Shoes, Gloves, and head components so part of my job was to help define those transition points and maintain them when outsourcing created future character assets.
Concept and Art Direction from Darren Bacon. Rigging and animation came from Brighton Gardiner, Eric Pierce, and Henry Dellva.
https://www.artstation.com/darrenbacon
https://www.artstation.com/brightongardiner
https://www.artstation.com/tuckfenpin
character customization allowed for swapping upperbody, lowerbody, shoes, head, hair, eyewear, gloves.