R.A.T.

original R.A.T(Robotic Acquisition Team) character class model done by myself under the Art Direction of Darren Bacon along with our techincal animator Brighton Gardiner. This character class has upgradable limbs/body parts so I defined the base attachment points from which the arms, shoes, Lower Body, Upper Body, and Head could be swapped out with different parts for future models. The idea for this class was that they have faster movement but lower health and would constantly need to recharge a battery located in the left arm.

https://www.artstation.com/darrenbacon
https://www.artstation.com/brightongardiner

Additional R.A.T. cosmetic models were done by our outsourcing partner PTW under my supervision.
https://www.artstation.com/1518studios

Mowhawk customization assets. Carbon Fiber material by Brighton Gardiner

Mowhawk customization assets. Carbon Fiber material by Brighton Gardiner

UI by Kevin McGinnis and Michael Paskar

Vendor R.A.T. model done for an in-game merchant who sells weapons and gear. Armor done by PTW.

Vendor R.A.T. model done for an in-game merchant who sells weapons and gear. Armor done by PTW.

R.A.T. customization outfit modelled by our external partner PTW

R.A.T. customization outfit modelled by our external partner PTW

R.A.T. customization outfit modelled by our external partner PTW

R.A.T. customization outfit modelled by our external partner PTW