In Deadrop we had 4 tiers of armor(light, medium, heavy, exo) for both the chest and head. I was responsible for providing blockout models early in development for testing and later on providing them to oursourcing for final assets. I also defined the look and smart materials that were used across the assets and given to outsourcing to maintain cohesion. In these shots I was responsible for taking to complete the LV2 Helmet and LV2 and 3 Armor. Concepts done by Darren Bacon.