Claw Armor

In Deadrop we had 4 tiers of armor(light, medium, heavy, exo) for both the chest and head. I was responsible for providing blockout models early in development for testing and later on providing them to oursourcing for final assets. I also defined the look and smart materials that were used across the assets and given to outsourcing to maintain cohesion. In these shots I was responsible for taking to complete the LV2 Helmet and LV2 and 3 Armor. Concepts done by Darren Bacon.

https://www.artstation.com/darrenbacon

Responsible for this LV2 helmet

Responsible for this LV2 helmet

assets on the 3rd character done by myself along with the armor on the 2nd character.

assets on the 3rd character done by myself along with the armor on the 2nd character.

assets on the 3rd character done by myself along with the armor on the 2nd character.

assets on the 3rd character done by myself along with the armor on the 2nd character.