Deadrop G33

G33 DMR done for Deadrop which was one of the first weapons I did trying to establish the look of our weapons. Responsible for concept to final 3D asset. The idea early on was that these weapons were a very disjointed configuration of parts from multiple different weapons with a home-made feel You can see in the early concept phase we were leaning more into a futuristic sci-fi look but as the project went on we eventually found a more grounded 80's feel for our weapons.

Legendary G33 version for our VCS faction.  Was responsible for the textures and look development

Legendary G33 version for our VCS faction. Was responsible for the textures and look development

Legendary G33 version for our VCS faction.  Was responsible for the textures and look development

Legendary G33 version for our VCS faction. Was responsible for the textures and look development

V12 Legendary version I developed the look and textures for using our RGB mask material system.

V12 Legendary version I developed the look and textures for using our RGB mask material system.

final concept with some variations

final concept with some variations

some early rough concept exploration

some early rough concept exploration